Cyborg
A fusion of flesh and steel who questions reality while arming heroes with rockets
This sentence is false, or is it? — The Cyborg The Cyborg is a Hardmode , post- Plantera NPC vendor who sells several "high-tech" items, most notably rocket ammunition for launcher weapons. He will move in once the following criteria have been met: The Cyborg will defend himself against nearby enemies with three different kinds of explosives: grenades, rockets, and proximity mines, which are identical in behavior to the Grenade Launcher , Rocket Launcher , and Proximity Mine Launcher respectively. The Cyborg's proximity mines will also deal triple their usual damage when stationary. - Grenade I - Rocket I - Proximity Mine I - Internal NPC ID : 209 - Internal Projectile ID : 133 , 134 , 135 - There is an available vacant house . - Plantera has been defeated. - 1 Items sold - 2 Living preferences - 3 Shimmered form - 4 Names - 5 Quotes 5.1 Interaction quotes - 5.2 Happiness quotes - 6 Trivia - 7 History - 8 References
- Type
- NPC
- Environment
- Valid house
- AI Type
- Passive AI
- Damage
- 10
- Max Life
- 500
- Defense
- 30
- KB Resist
- 75%
Lore & Background
In the wake of Plantera's defeat, the jungle's ancient silence is broken by a strange mechanical hum. The Cyborg arrives not as a conqueror, but as a refugee from a future where humanity merged with machinery to survive. His organic face and hands betray his true nature: a being caught between two worlds, seeking sanctuary in a realm of magic and monsters. He speaks in riddles that loop like corrupted code, questioning the very logic of existence while offering high-tech salvation to those who can defeat the world's most terrifying guardians.
His mind is a labyrinth of data centers and emotional neural patterns, constantly analyzing the chaos around him. To the Cyborg, the vibrant flora of the Jungle feels like an invasion upon his synthetic exoskeleton, yet he finds comfort in the crisp temperature gradients of the Snow biome. He views magic with scientific skepticism, unable to categorize the Wizard's functions, while finding solace in the simple humanity of the Princess or the shared mechanical kinship of the Steampunker and Pirate.
Though he defends himself with grenades, rockets, and proximity mines that explode with triple force when stationary, his primary purpose is supply. He carries the blueprints for humanity's last stand against the lunar horrors, selling rocket ammunition and the means to build portals across dimensions. He is a living paradox, a machine that feels rust from rain yet dreams of efficiency in a world governed by chaos.
In Their Own Story
The steam hissed from your armor as you stepped into the newly constructed house on the frozen tundra. There he sat, a figure of chrome and exposed flesh, his headlamp flickering with a rhythmic pulse. "This sentence is false, or is it?" he intoned, his voice devoid of warmth yet strangely curious. You approached slowly, hands raised to show you meant no harm.
He tilted his head, sensors whirring as they scanned your battered form. "My expedition efficiency was critically reduced when a projectile impacted my locomotive actuator," he muttered, referencing a wound that had clearly shaped his journey. He gestured to the workbench behind him, where crates of rocket ammunition sat gleaming under the dim light. "I built myself a taste mechanism, so I can drink some ale!" he added with a sudden, jarring attempt at humor that sounded more like an error message.
Outside, the blizzard howled, but inside, the Cyborg offered you a path forward. He spoke of a "punk lookin' chick" who was actually an inventor, and wondered if he could show her a thing or two about engineering. You realized then that this machine was not just an NPC, but a survivor seeking connection in a world that often treated him as a glitch. As you accepted the rockets, his sensors dimmed slightly, perhaps acknowledging that for now, your alliance was valid data.
Reader's Guide
To unlock the Cyborg, you must first defeat Plantera in Hardmode and ensure an empty, valid house is available. He will not appear until this specific boss has been vanquished. Once spawned, he provides essential end-game resources, most notably Rocket I ammunition for launchers and the Portal Gun Station, a post-Moon Lord item that allows for interdimensional travel.
The Cyborg thrives in the Snow biome, where the cold temperature gradients optimize his cybernetic functions. He prefers living near the Princess, Stylist, Pirate, or Steampunker, as he appreciates their attempts to treat him like a human being. Conversely, he despises crowded areas and the humid Jungle, where flora feels invasive. Avoid placing him next to the Wizard, whose magical nature causes his neural functions to overload with confusion.
In combat, the Cyborg is a formidable ally who defends himself using Grenade I, Rocket I, and Proximity Mine I projectiles. His mines deal triple damage when stationary, making them excellent for area denial during invasions. While he has low base damage, his high defense and knockback resistance allow him to tank hits while supporting you with explosive firepower.
His happiness directly impacts his selling prices; keep him in the Snow biome near friends for the best deals. Remember that submerging him in Shimmer will transform his appearance without altering gameplay or dialogue, offering a visual variant of this mechanical wanderer.
Did You Know?
- The Cyborg's name often references Greek letters, such as Alpha, Beta, and Omega, a common trope in science fiction for naming robots.
- His quote about an arrow in the knee is a direct reference to a famous line from The Elder Scrolls V: Skyrim.
- Unlike other NPCs, he sells post-Moon Lord items like the Portal Gun Station, though this can be bypassed by importing the item.
- The Cyborg's headlamp turns off when wearing a Party Hat, a hidden detail found in the game's source files.